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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities > API/Developer/SkeletalMeshUtilitiesCommon/FLODUtilities/BuildMorphTargets
References
| Module | SkeletalMeshUtilitiesCommon |
| Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
| Include | #include "LODUtilities.h" |
| Source | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void BuildMorphTargets
(
USkeletalMesh * SkeletalMesh,
const FMeshDescription & SkeletalMeshModel,
FSkeletalMeshImportData & ImportData,
int32 LODIndex,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
const FOverlappingThresholds & Thresholds
)
Remarks
Same as above but use normals from the source mesh description to build up the morph targets.