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Unreal Engine C++ API Reference > Developer > SkeletalMeshUtilitiesCommon
References
Module | SkeletalMeshUtilitiesCommon |
Header | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include | #include "LODUtilities.h" |
Syntax
struct FInlineReductionDataParameter
Remarks
Helper struct to define inline data when applying morph target on a reduce LOD. Inline data is needed when reduction is inline (LOD reduce itself).
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsDataValid | |
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FSkeletalMeshLODModel | InlineOriginalSrcModel | |
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TMap< FString, TArray< FMorphTargetDelta > > | InlineOriginalSrcMorphTargetData |