Navigation
API > API/Developer > API/Developer/SharedSettingsWidgets > API/Developer/SharedSettingsWidgets/FShaderFormatsPropertyDetails
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
ShaderFormatsPropertyDetails.h | ||
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatformSettings* TargetPlatform, |
Create the UI to select which windows shader formats we are targeting | ShaderFormatsPropertyDetails.h | |
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatform* TargetPlatform, |
ShaderFormatsPropertyDetails.h |
CreateTargetShaderFormatsPropertyView(ITargetPlatform , Deprecated_GetFriendlyNameFromRHINameFnc )
| Name | CreateTargetShaderFormatsPropertyView |
| Type | function |
| Header File | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
| Include Path | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatform * TargetPlatform,
Deprecated_GetFriendlyNameFromRHINameFnc * FriendlyNameFnc
)
CreateTargetShaderFormatsPropertyView(ITargetPlatformSettings , GetFriendlyNameFromRHINameFnc , FilterShaderPlatformFnc *, ECategoryPriority::Type)
Description
Create the UI to select which windows shader formats we are targeting
| Name | CreateTargetShaderFormatsPropertyView |
| Type | function |
| Header File | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
| Include Path | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatformSettings * TargetPlatform,
GetFriendlyNameFromRHINameFnc * FriendlyNameFnc,
FilterShaderPlatformFnc * FilterShaderPlatformFunc,
ECategoryPriority::Type InPriority
)
CreateTargetShaderFormatsPropertyView(ITargetPlatform , GetFriendlyNameFromRHINameFnc , FilterShaderPlatformFnc *, ECategoryPriority::Type)
| Name | CreateTargetShaderFormatsPropertyView |
| Type | function |
| Header File | /Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
| Include Path | #include "ShaderFormatsPropertyDetails.h" |
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatform * TargetPlatform,
GetFriendlyNameFromRHINameFnc * FriendlyNameFnc,
FilterShaderPlatformFnc * FilterShaderPlatformFunc,
ECategoryPriority::Type InPriority
)