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API > API/Developer > API/Developer/ShaderFormatVectorVM
Data which is generated from the hlsl by the VectorVMBackend and fed back into the
| Name | FVectorVMCompilationOutput |
| Type | struct |
| Header File | /Engine/Source/Developer/ShaderFormatVectorVM/Public/ShaderFormatVectorVM.h |
| Include Path | #include "ShaderFormatVectorVM.h" |
Syntax
struct FVectorVMCompilationOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVectorVMCompilationOutput() |
ShaderFormatVectorVM.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyAsString | FString | ShaderFormatVectorVM.h | ||
| ByteCode | TArray< uint8 > | ShaderFormatVectorVM.h | ||
| CalledVMFunctionTable | TArray< FCalledVMFunction > | ShaderFormatVectorVM.h | ||
| Errors | FString | ShaderFormatVectorVM.h | ||
| InternalConstantData | TArray< uint8 > | ShaderFormatVectorVM.h | ||
| InternalConstantOffsets | TArray< int32 > | ShaderFormatVectorVM.h | ||
| InternalConstantTypes | TArray< EVectorVMBaseTypes > | ShaderFormatVectorVM.h | ||
| MaxTempRegistersUsed | int32 | ShaderFormatVectorVM.h | ||
| NumOps | uint32 | ShaderFormatVectorVM.h |