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API > API/Developer > API/Developer/ShaderFormatOpenGL
| Name | GLSLVersion |
| Type | enum |
| Header File | /Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
| Include Path | #include "ShaderFormatOpenGL.h" |
Syntax
enum GLSLVersion
{
GLSL_150_REMOVED,
GLSL_430_REMOVED,
GLSL_ES2_REMOVED,
GLSL_ES2_WEBGL_REMOVED,
GLSL_150_ES2_DEPRECATED,
GLSL_150_ES2_NOUB_DEPRECATED,
GLSL_150_ES3_1,
GLSL_ES2_IOS_REMOVED,
GLSL_310_ES_EXT_REMOVED,
GLSL_ES3_1_ANDROID,
GLSL_MAX,
}
Values
| Name | Remarks |
|---|---|
| GLSL_150_REMOVED | |
| GLSL_430_REMOVED | |
| GLSL_ES2_REMOVED | |
| GLSL_ES2_WEBGL_REMOVED | |
| GLSL_150_ES2_DEPRECATED | |
| GLSL_150_ES2_NOUB_DEPRECATED | |
| GLSL_150_ES3_1 | |
| GLSL_ES2_IOS_REMOVED | |
| GLSL_310_ES_EXT_REMOVED | |
| GLSL_ES3_1_ANDROID | |
| GLSL_MAX |