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API > API/Developer > API/Developer/ShaderCompilerCommon
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void UpdateStructuredBufferStride
&40;
const FShaderCompilerInput & Input,
const FString & ResourceName,
uint16 BindPoint,
uint16 Stride,
FShaderCompilerOutput & CompilerOutput
&41;