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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/UE__ShaderCompilerCommon__Remove-
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
namespace UE
{
namespace ShaderCompilerCommon
{
bool UE::ShaderCompilerCommon::RemoveDeadCode
(
FString & InOutPreprocessedShaderSource,
const FString & EntryPoint,
TConstArrayView< FStringView > RequiredSymbols,
TArray < FShaderCompilerError > & OutErrors
)
}
}