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Deprecated * Deprecated; use FShaderParameterParser::ParseParameterType instead
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
EShaderParameterType UE&58;&58;ShaderCompilerCommon&58;&58;ParseParameterType
&40;
FStringView InType,
TArrayView< const TCHAR &42;const > InExtraSRVTypes,
TArrayView< const TCHAR &42;const > InExtraUAVTypes
&41;
}
}