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Deprecated * Deprecated; use FShaderParameterParser::RemoveBindlessParameterPrefix instead
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
bool UE&58;&58;ShaderCompilerCommon&58;&58;RemoveBindlessParameterPrefix
&40;
FString & InName
&41;
}
}