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API > API/Developer > API/Developer/ShaderCompilerCommon
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
namespace UE
{
namespace ShaderCompilerCommon
{
FString UE::ShaderCompilerCommon::GetDebugShaderContents
(
const FShaderCompilerInput & Input,
const FString & PreprocessedSource,
const FDebugShaderDataOptions & Options
)
}
}