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API > API/Developer > API/Developer/ShaderCompilerCommon
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStringView UE::ShaderCompilerCommon::RemoveConstantBufferPrefix
(
FStringView InName |
ShaderCompilerCommon.h | ||
FString UE::ShaderCompilerCommon::RemoveConstantBufferPrefix
(
const FString& InName |
ShaderCompilerCommon.h |
UE::ShaderCompilerCommon::RemoveConstantBufferPrefix(FStringView)
| Name | UE::ShaderCompilerCommon::RemoveConstantBufferPrefix |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
FStringView UE::ShaderCompilerCommon::RemoveConstantBufferPrefix
(
FStringView InName
)
}
}
UE::ShaderCompilerCommon::RemoveConstantBufferPrefix(const FString &)
| Name | UE::ShaderCompilerCommon::RemoveConstantBufferPrefix |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
FString UE::ShaderCompilerCommon::RemoveConstantBufferPrefix
(
const FString & InName
)
}
}