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API > API/Developer > API/Developer/ShaderCompilerCommon
Deprecated * Deprecated; use FShaderCompilerInput::ShouldUseStableContantBuffer directly
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
namespace UE
{
namespace ShaderCompilerCommon
{
bool UE&58;&58;ShaderCompilerCommon&58;&58;ShouldUseStableConstantBuffer
&40;
const FShaderCompilerInput & Input
&41;
}
}