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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/UE__ShaderCompil-_3
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
namespace UE
{
namespace ShaderCompilerCommon
{
void UE::ShaderCompilerCommon::ParseRayTracingEntryPoint
(
const FString & Input,
FString & OutMain,
FString & OutAnyHit,
FString & OutIntersection
)
}
}