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API > API/Developer > API/Developer/ShaderCompilerCommon
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
Syntax
namespace UE
{
namespace ShaderCompilerCommon
{
static UE::ShaderCompilerCommon::kBindlessResourcePrefix = TEXT("BindlessResource_");
}
}