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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleReflectedUniformBuffer
(
const FString& UniformBufferName, |
ShaderCompilerCommon.h | ||
void HandleReflectedUniformBuffer
(
const FString& UniformBufferName, |
ShaderCompilerCommon.h | ||
void HandleReflectedUniformBuffer
(
const FString& UniformBufferName, |
ShaderCompilerCommon.h |
HandleReflectedUniformBuffer(const FString &, int32, FShaderCompilerOutput &)
| Name | HandleReflectedUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
void HandleReflectedUniformBuffer
(
const FString & UniformBufferName,
int32 ReflectionSlot,
FShaderCompilerOutput & CompilerOutput
)
HandleReflectedUniformBuffer(const FString &, int32, int32, FShaderCompilerOutput &)
| Name | HandleReflectedUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
void HandleReflectedUniformBuffer
(
const FString & UniformBufferName,
int32 ReflectionSlot,
int32 BufferSize,
FShaderCompilerOutput & CompilerOutput
)
HandleReflectedUniformBuffer(const FString &, int32, int32, int32, FShaderCompilerOutput &)
| Name | HandleReflectedUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void HandleReflectedUniformBuffer
(
const FString & UniformBufferName,
int32 ReflectionSlot,
int32 BaseIndex,
int32 BufferSize,
FShaderCompilerOutput & CompilerOutput
)