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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FShaderConductorContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderConductorContext & operator=
(
FShaderConductorContext&& Rhs |
Move operator to take ownership of internal buffers from 'Rhs'. | ShaderConductorContext.h | |
FShaderConductorContext & operator=
(
const FShaderConductorContext& |
ShaderConductorContext.h |
operator=(FShaderConductorContext &&)
Description
Move operator to take ownership of internal buffers from 'Rhs'.
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
FShaderConductorContext & operator=
(
FShaderConductorContext && Rhs
)
operator=(const FShaderConductorContext &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include Path | #include "ShaderConductorContext.h" |
FShaderConductorContext & operator=
(
const FShaderConductorContext &
)