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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FShaderConductorContext
| Type | Name | Description | |
|---|---|---|---|
| bool | LoadSource
(
const FString& ShaderSource, |
Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor. | |
| bool | LoadSource
(
const ANSICHAR* ShaderSource, |
Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor. |