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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FShaderConductorContext > API/Developer/ShaderCompilerCommon/FShaderConductorContext/LoadSource
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
| Include | #include "ShaderConductorContext.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
bool LoadSource
(
const ANSICHAR * ShaderSource,
const ANSICHAR * Filename,
const ANSICHAR * EntryPoint,
EShaderFrequency ShaderStage,
const FShaderCompilerDefinitions * Definitions,
const TArray < FString > * ExtraDxcArgs
)