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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FShaderConductorContext
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderConductorContext.h |
Include | #include "ShaderConductorContext.h" |
Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp |
bool CompileSpirvToSourceAnsi
&40;
const FShaderConductorOptions & Options,
const FShaderConductorTarget & Target,
const void &42; InSpirv,
uint32 InSpirvByteSize,
TArray< ANSICHAR > & OutSource
&41;
Remarks
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as null terminated ANSI string.