Navigation
API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WriteSRV
(
const TCHAR* ResourceName, |
HlslccHeaderWriter.h | ||
void WriteSRV
(
const TCHAR* ResourceName, |
HlslccHeaderWriter.h |
WriteSRV(const TCHAR *, uint32, uint32)
| Name | WriteSRV |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV
(
const TCHAR * ResourceName,
uint32 BindingIndex,
uint32 Count
)
WriteSRV(const TCHAR *, uint32, uint32, const TArray< FString > &)
| Name | WriteSRV |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV
(
const TCHAR * ResourceName,
uint32 BindingIndex,
uint32 Count,
const TArray< FString > & AssociatedResourceNames
)