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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter/WriteSRV
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV
&40;
const TCHAR &42; ResourceName,
uint32 BindingIndex,
uint32 Count,
const TArray< FString > & AssociatedResourceNames
&41;