Navigation
API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WritePackedUBField
(
const TCHAR* ResourceName, |
HlslccHeaderWriter.h | ||
void WritePackedUBField
(
const FString& UBName, |
HlslccHeaderWriter.h |
WritePackedUBField(const TCHAR *, uint32, uint32)
| Name | WritePackedUBField |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUBField
(
const TCHAR * ResourceName,
uint32 ByteOffset,
uint32 ByteSize
)
WritePackedUBField(const FString &, const TCHAR *, uint32, uint32)
| Name | WritePackedUBField |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUBField
(
const FString & UBName,
const TCHAR * ResourceName,
uint32 ByteOffset,
uint32 ByteSize
)