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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter/WritePackedUBField
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUBField
&40;
const TCHAR &42; ResourceName,
uint32 ByteOffset,
uint32 ByteSize
&41;