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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUBCopy
&40;
uint32 SourceCB,
uint32 SourceOffset,
uint32 DestCBIndex,
uint32 DestCBPrecision,
uint32 DestOffset,
uint32 Size,
bool bGroupFlattenedUBs
&41;