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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WritePackedUB
(
uint32 BindingIndex |
HlslccHeaderWriter.h | ||
void WritePackedUB
(
const FString& UBName, |
HlslccHeaderWriter.h |
WritePackedUB(uint32)
| Name | WritePackedUB |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUB
(
uint32 BindingIndex
)
WritePackedUB(const FString &, uint32)
| Name | WritePackedUB |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUB
(
const FString & UBName,
uint32 BindingIndex
)