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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter/WritePackedUB
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include | #include "HlslccHeaderWriter.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WritePackedUB
&40;
const FString & UBName,
uint32 BindingIndex
&41;