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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
| Name | FMetaDataStrings |
| Type | struct |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path | #include "HlslccHeaderWriter.h" |
Syntax
struct FMetaDataStrings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationStructures | FString | HlslccHeaderWriter.h | ||
| ArgumentBuffers | FString | HlslccHeaderWriter.h | ||
| CompilerInfo | FString | HlslccHeaderWriter.h | ||
| ExternalTextures | FString | HlslccHeaderWriter.h | ||
| InputAttributes | FString | HlslccHeaderWriter.h | ||
| NumThreads | FString | HlslccHeaderWriter.h | ||
| OutputAttributes | FString | HlslccHeaderWriter.h | ||
| PackedGlobals | FString | HlslccHeaderWriter.h | ||
| PackedUBCopies | FString | HlslccHeaderWriter.h | ||
| PackedUBFields | TMap< FString, FString > | HlslccHeaderWriter.h | ||
| PackedUBGlobalCopies | FString | HlslccHeaderWriter.h | ||
| PackedUBs | TMap< FString, FString > | HlslccHeaderWriter.h | ||
| SamplerStates | FString | HlslccHeaderWriter.h | ||
| SideTable | FString | HlslccHeaderWriter.h | ||
| SourceInfo | FString | HlslccHeaderWriter.h | ||
| SRVs | FString | HlslccHeaderWriter.h | ||
| UAVs | FString | HlslccHeaderWriter.h | ||
| UniformBlocks | FString | HlslccHeaderWriter.h |