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API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeader
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
virtual bool ParseCustomHeaderEntries
&40;
const ANSICHAR &42;& ShaderSource
&41;
Remarks
After the standard header, different backends can output their own info.