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Unreal Engine C++ API Reference > Developer > ShaderCompilerCommon > FHlslccHeader
References
Module | ShaderCompilerCommon |
Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include | #include "ShaderCompilerCommon.h" |
virtual bool ParseCustomHeaderEntries
&40;
const ANSICHAR &42;& ShaderSource
&41;
Remarks
After the standard header, different backends can output their own info.