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API > API/Developer > API/Developer/ShaderCompilerCommon
| Name | FDebugShaderDataOptions |
| Type | struct |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
Syntax
struct FDebugShaderDataOptions
Structs
| Name | Remarks |
|---|---|
| FAdditionalOutput |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalOutputs | TArray< FAdditionalOutput > | ShaderCompilerCommon.h | ||
| AppendPostSource | TFunction< FString()> | ShaderCompilerCommon.h | ||
| AppendPreSource | TFunction< FString()> | ShaderCompilerCommon.h | ||
| bSourceOnly | bool | ShaderCompilerCommon.h | ||
| FilenamePrefix | const TCHAR * | ShaderCompilerCommon.h | ||
| OverrideBaseFilename | const TCHAR * | ShaderCompilerCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugShaderPath
(
const FShaderCompilerInput& Input, |
ShaderCompilerCommon.h |