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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CrossCompiler::ParseSignedNumber
(
const ANSICHAR*& Str, |
ShaderCompilerCommon.h | ||
bool CrossCompiler::ParseSignedNumber
(
const TCHAR*& Str, |
ShaderCompilerCommon.h |
CrossCompiler::ParseSignedNumber(const ANSICHAR *&, int32 &)
| Name | CrossCompiler::ParseSignedNumber |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
namespace CrossCompiler
{
bool CrossCompiler::ParseSignedNumber
(
const ANSICHAR *& Str,
int32 & OutNum
)
}
CrossCompiler::ParseSignedNumber(const TCHAR *&, int32 &)
| Name | CrossCompiler::ParseSignedNumber |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
namespace CrossCompiler
{
bool CrossCompiler::ParseSignedNumber
(
const TCHAR *& Str,
int32 & OutNum
)
}