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API > API/Developer > API/Developer/ShaderCompilerCommon
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void CompileOfflineMali
&40;
const FShaderCompilerInput & Input,
FShaderCompilerOutput & ShaderOutput,
const ANSICHAR &42; ShaderSource,
const int32 SourceSize,
bool bVulkanSpirV,
const ANSICHAR &42; VulkanSpirVEntryPoint
&41;
Remarks
Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count