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API > API/Developer > API/Developer/ShaderCompilerCommon
References
| Module | ShaderCompilerCommon |
| Header | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void CleanupUniformBufferCode
(
const FShaderCompilerEnvironment & Environment,
FShaderSource & PreprocessedShaderSource
)
Remarks
Convert generated UniformBuffer code and references into something the shader compilers can use.