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Unreal Engine C++ API Reference > Developer > SettingsEditor
Inheritance Hierarchy
- IModuleInterface
- ISettingsEditorModule
References
Module | SettingsEditor |
Header | /Engine/Source/Developer/SettingsEditor/Public/ISettingsEditorModule.h |
Include | #include "ISettingsEditorModule.h" |
Syntax
class ISettingsEditorModule : public IModuleInterface
Remarks
Interface for settings editor modules.
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
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TSharedRef< SWidget > | CreateEditor
(
const TSharedRef< ISettingsEditorModel >& Model |
Creates a settings editor widget. |
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TSharedRef< ISettingsEditorModel > | CreateModel
(
const TSharedRef< ISettingsContainer >& SettingsContainer |
Creates a view model for the settings editor widget. |
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void | Called when the settings have been changed such that an application restart is required for them to be fully applied | |
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void | SetRestartApplicationCallback
(
FSimpleDelegate InRestartApplicationDelegate |
Set the delegate that should be called when a setting editor needs to restart the application |