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Unreal Engine C++ API Reference > Developer > Settings
References
Module | Settings |
Header | /Engine/Source/Developer/Settings/Public/ISettingsCategory.h |
Include | #include "ISettingsCategory.h" |
Syntax
class ISettingsCategory
Remarks
Interface for setting categories.
A setting category is a collection of setting sections that logically belong together (i.e. all project settings or all platform settings). Each section then contains the actual settings in the form of UObject properties.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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const FText & | Gets the category's localized description text. | |
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const FText & | Gets the category's localized display name. | |
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const FName & | GetName () |
Gets the category's name. |
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TSharedPtr< ISettingsSection > | GetSection
(
const FName& SectionName, |
Gets the settings section with the specified name. |
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int32 | GetSections
(
TArray< TSharedPtr< ISettingsSection >>& OutSections, |
Gets the setting sections contained in this category. |
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FNamePermissionList * |