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Unreal Engine C++ API Reference > Developer > ScreenShotComparisonTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UScreenShotComparisonSettings
References
Module | ScreenShotComparisonTools |
Header | /Engine/Source/Developer/ScreenShotComparisonTools/Public/ScreenShotComparisonSettings.h |
Include | #include "ScreenShotComparisonSettings.h" |
Syntax
class UScreenShotComparisonSettings : public UObject
Variables
Type | Name | Description | |
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bool | bUseConfidentialPlatformPathsForSavedResults | If true, any checked-in test results for confidential platforms will be put under |
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TArray< FScreenshotFallbackEntry > | ScreenshotFallbackPlatforms | An array of entries that describe other platforms we can use for fallbacks when comparing screenshots |
Constructors
Type | Name | Description | |
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UScreenShotComparisonSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UScreenShotComparisonSettings * | Creates class instance | |
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const TSet< FScreenshotFallbackEntry > & | ||
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const FString & | Returns platform name reference. | |
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void | LoadSettings () |
Loads settings of corresponding config. |
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void | SetPlatform
(
const FString& PlatformName |
Sets platform and reloads settings. |
Overridden from UObject
Type | Name | Description | |
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const TCHAR * | Overrides config hierarchy platform to be used in UObject internals |