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API > API/Developer > API/Developer/PhysicsUtilities > API/Developer/PhysicsUtilities/FPhysAssetCreateParams
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category="Body Creation",
Meta=(ClampMin=1, UIMin=10, UIMax=100, ClampMax=500, EditCondition="GeomType == EPhysAssetFitGeomType::EFG_LevelSet || GeomType == EPhysAssetFitGeomType::EFG_SkinnedLevelSet"))
meta
Remarks
When creating level sets, the grid resolution to use
When creating skinned level sets, the embedding grid resolution to use