Navigation
Unreal Engine C++ API Reference > Developer > MessageLog
References
Module | MessageLog |
Header | /Engine/Source/Developer/MessageLog/Public/MessageLogInitializationOptions.h |
Include | #include "MessageLogInitializationOptions.h" |
Syntax
struct FMessageLogInitializationOptions
Remarks
Options for setting up a message log's UI
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bAllowClear | Whether to allow the user to clear this log. |
![]() |
bool | bDiscardDuplicates | Whether to check for duplicate messages & discard them |
![]() |
bool | bScrollToBottom | Whether to scroll to the bottom of the window when messages are added |
![]() |
bool | bShowFilters | Whether to show the filters menu |
![]() |
bool | bShowInLogWindow | Whether to show this log in the main log window |
![]() |
bool | bShowPages | Whether to initially show the pages widget. |
![]() |
uint32 | MaxPageCount | The maximum number of pages this log can hold. Pages are managed in a first in, last out manner |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |