Navigation
Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > RecomputeTangentsAndNormalsForRawMesh
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void RecomputeTangentsAndNormalsForRawMesh
&40;
bool bRecomputeTangents,
bool bRecomputeNormals,
const FMeshBuildSettings & InBuildSettings,
const FOverlappingCorners & InOverlappingCorners,
FRawMesh & OutRawMesh
&41; const