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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
References
| Module | MeshUtilities |
| Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include | #include "MeshUtilities.h" |
bool GenerateUniqueUVsForSkeletalMesh
(
const FSkeletalMeshLODModel & LODModel,
int32 TextureResolution,
TArray < FVector2f > & OutTexCoords
) const
Remarks
Calculates (new) non-overlapping UV coordinates for the given Skeletal Mesh bool - whether or not generating the UVs succeeded
Parameters
| Name | Description |
|---|---|
| LODModel | Skeletal Mesh to generate UV coordinates for |
| TextureResolution | Texture resolution to take into account while generating the UVs |
| OutTexCoords | New set of UV coordinates |