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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void GenerateRuntimeSkinWeightData
&40;
const FSkeletalMeshLODModel &42; ImportedModel,
const TArray< FRawSkinWeight > & InRawSkinWeights,
bool bInUseHighPrecisionWeights,
struct FRuntimeSkinWeightProfileData & InOutSkinWeightOverrideData
&41; const
Remarks
Used to generate runtime skin weight data from Editor-only data