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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
References
| Module | MeshUtilities |
| Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include | #include "MeshUtilities.h" |
bool GenerateCardRepresentationData
&40;
FString MeshName,
const FSourceMeshDataForDerivedDataTask & SourceMeshData,
const FStaticMeshLODResources & LODModel,
class FQueuedThreadPool & ThreadPool,
const TArray< FSignedDistanceFieldBuildMaterialData > & MaterialBlendModes,
const FBoxSphereBounds & Bounds,
const class FDistanceFieldVolumeData &42; DistanceFieldVolumeData,
int32 MaxLumenMeshCards,
bool bGenerateAsIfTwoSided,
class FCardRepresentationData & OutData
&41;