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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities > FixupMaterialSlotNames
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void FixupMaterialSlotNames
&40;
USkeletalMesh &42; SkeletalMesh
&41; const
Remarks
Used to make sure all imported material slot name are unique and non empty.
Parameters
Name | Description |
---|---|
SkeletalMesh | |
bForceUniqueSlotName | If true, make sure all slot names are unique as well. |