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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
References
| Module | MeshUtilities |
| Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include | #include "MeshUtilities.h" |
UStaticMesh * ConvertMeshesToStaticMesh
(
const TArray < UMeshComponent * > & InMeshComponents,
const FTransform & InRootTransform,
const FString & InPackageName
)
Remarks
Convert a set of mesh components in their current pose to a static mesh. a new static mesh (specified by the user)
Parameters
| Name | Description |
|---|---|
| InMeshComponents | The mesh components we want to convert |
| InRootTransform | The transform of the root of the mesh we want to output |
| InPackageName | The package name to create the static mesh in. If this is empty then a dialog will be displayed to pick the mesh. |