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Unreal Engine C++ API Reference > Developer > MeshUtilities > IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void CalculateOverlappingCorners
&40;
const TArray< FVector3f > & InVertices,
const TArray< uint32 > & InIndices,
bool bIgnoreDegenerateTriangles,
FOverlappingCorners & OutOverlappingCorners
&41; const
Remarks
Calculates the overlapping corners for a given set of vertex data
Parameters
Name | Description |
---|---|
InVertices | Vertices that make up the mesh |
InIndices | Indices for the Vertex array |
bIgnoreDegenerateTriangles | Indicates if we should skip degenerate triangles |
OutOverlappingCorners | Container to hold the overlapping corners. For a vertex, lists all the overlapping vertices. |