Navigation
API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
References
| Module | MeshUtilities |
| Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include | #include "MeshUtilities.h" |
bool BuildSkeletalMesh
(
FSkeletalMeshLODModel & LODModel,
const FString & SkeletalMeshName,
const FReferenceSkeleton & RefSkeleton,
const TArray < SkeletalMeshImportData::FVertInfluence > & Influences,
const TArray < SkeletalMeshImportData::FMeshWedge > & Wedges,
const TArray < SkeletalMeshImportData::FMeshFace > & Faces,
const TArray < FVector3f > & Points,
const TArray < int32 > & PointToOriginalMap,
const MeshBuildOptions & BuildOptions,
TArray < FText > * OutWarningMessages,
TArray < FName > * OutWarningNames
)
Remarks
Create all render specific data for a skeletal mesh LOD model true if the mesh was built successfully.