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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
References
Module | MeshUtilities |
Header | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include | #include "MeshUtilities.h" |
void BuildSkeletalAdjacencyIndexBuffer
&40;
const TArray< struct FSoftSkinVertex > & VertexBuffer,
const uint32 TexCoordCount,
const TArray< uint32 > & Indices,
TArray< uint32 > & OutPnAenIndices
&41;
Remarks
Build adjacency information for the skeletal mesh used for tessellation.