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API > API/Developer > API/Developer/MeshReductionInterface > API/Developer/MeshReductionInterface/IMeshReduction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsReductionActive
(
const FMeshReductionSettings& ReductionSettings |
Returns true if mesh reduction is active. | IMeshReductionInterfaces.h | |
bool IsReductionActive
(
const FSkeletalMeshOptimizationSettings& ReductionSettings |
IMeshReductionInterfaces.h | ||
bool IsReductionActive
(
const FMeshReductionSettings& ReductionSettings, |
IMeshReductionInterfaces.h | ||
bool IsReductionActive
(
const FSkeletalMeshOptimizationSettings& ReductionSettings, |
IMeshReductionInterfaces.h |
IsReductionActive(const struct FMeshReductionSettings &)
Description
Returns true if mesh reduction is active. Active mean there will be a reduction of the vertices or triangle number
| Name | IsReductionActive |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
bool IsReductionActive
(
const struct FMeshReductionSettings & ReductionSettings
) const
IsReductionActive(const struct FSkeletalMeshOptimizationSettings &)
| Name | IsReductionActive |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
bool IsReductionActive
(
const struct FSkeletalMeshOptimizationSettings & ReductionSettings
) const
IsReductionActive(const struct FMeshReductionSettings &, uint32, uint32)
| Name | IsReductionActive |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
bool IsReductionActive
(
const struct FMeshReductionSettings & ReductionSettings,
uint32 NumVertices,
uint32 NumTriangles
) const
IsReductionActive(const struct FSkeletalMeshOptimizationSettings &, uint32, uint32)
| Name | IsReductionActive |
| Type | function |
| Header File | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h |
| Include Path | #include "IMeshReductionInterfaces.h" |
bool IsReductionActive
(
const struct FSkeletalMeshOptimizationSettings & ReductionSettings,
uint32 NumVertices,
uint32 NumTriangles
) const