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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/FMeshMergeDataTracker
References
| Module | MeshMergeUtilities |
| Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
| Include | #include "MeshMergeDataTracker.h" |
| Source | /Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp |
int32 GetAvailableLightMapUVChannel&40;&41; const
Remarks
Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh