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API > API/Developer > API/Developer/MeshMergeUtilities
This helps identify materials that can be collapsed because of equivalence
| Name | FMaterialKey |
| Type | struct |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
| Include Path | #include "MeshMergeDataTracker.h" |
Syntax
struct FMaterialKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialKey
(
const UMaterialInterface* InMaterial |
MeshMergeDataTracker.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | const UMaterialInterface * | MeshMergeDataTracker.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMaterialKey& Other |
MeshMergeDataTracker.h |